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Philip Chrzanowski

Technical/Character/Creature Animator

About Me

Having found animation by accident I started my animation journey in 2017. Spending time in college going from computer science to film something always felt like it was missing, in 2019 I decided to pursue a full time career in animation by attending Animation Mentor and the rest is history!

While school taught me how to animate my passion and love for VFX has driven me to learn all other aspects of animation. From motion capture data collection to engine implementation, rigging solutions, large scale crowd simulations and more I have countless aspects of the animation world.

I have over five years of experience across animation and game development. With my primary focus in Autodesk Maya and Unreal Engine I have a keen eye for spotting problems before they arise and creating innovative and functional solutions for any problem which may arise during the development of your project!

Thanks to my intense training in hand key animation and my work across my career I have developed a wide skill set to bring your project to life from model to game ready assets or feature film quality work!

 

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Skills

  • Character/Creature Animation - 5+ Years

  • Technical Animation - 2+ years

  • 5+ Feature Films, 1+ AAA Shipped Title

  • Python/Mel/Pymel - 2+ years

  • Unreal Engine - 2+ years

  • Autodesk Maya - 5+ years

  • Rokoko Motion Capture Software - 1+ years

Software

  • Autodesk Maya
  • Unreal Engine
  • Pixel Farms PFTrack
  • Adobe Premier
  • Adobe Photoshop
  • Adobe After Effects
  • Pixelfarms ATOMS crowd UI
  • PyCharm
  • More every day!
Contact

LET'S PLAY!

FEEL FREE TO CONTACT ME FOR FUTURE WORK AND PARTNERSHIPS

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